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  #41  
Old 09-14-2007, 03:56 AM
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Default Sandpoint #41. Sandpoint Boutique

Sandpoint #41. Sandpoint Boutique
This large boutique and shop sells all manner of clothing, weapons, toys, artwork, books, and tools imported from throughout the world, although most of the wares here are Varisian in nature. The place is owned by Hayliss Korvaski, who is, like her brother Jasper (area 40), a devout worshiper of Abadar. Yet unlike her brother, her temper isn’t braced by a desire to keep everyone happy. Hayliss isn’t afraid of making enemies and wears her disdain for the Scarnettis on her sleeve. She’s even gone as far as sometimes upcharging her goods for members of the Scarnetti family, in spite of Mayor Deverin’s repeated requests to keep the peace.
  #42  
Old 09-14-2007, 03:57 AM
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Default Sandpoint #42. Fatman’s Feedbag

Sandpoint #42. Fatman’s Feedbag
If the Hagfish is Sandpoint’s most popular tavern, Fatman’s Feedbag is its most notorious. Bar fights are common, and Sheriff Hemlock typically has to come down here two or three times a week to sort them out when they grow particularly violent or loud.

The tavern is operated by an enormous man named Gressel Tenniwar, and caters to a rough crowd of Varisian scoundrels and less-reputable sailors. lead by Jubrayl Vhiski. Rumor is, and Sheriff Hemlock suspects that Jubrayl is the local leader of the Sczarni, and would like nothing more than to bring him in, but has never been able to pin anything on the man, or more than petty violations on any of the rest of the crowd that congregate here.
  #43  
Old 09-14-2007, 03:57 AM
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Default Sandpoint #43. The Pixie’s Kitten

Sandpoint #43. The Pixie’s Kitten
Many of Sandpoint’s crasser locals have a much more colorful name for this establishment, but Kaye Tesarani runs the town brothel with class and distinguished grace. She pays her girls and boys quite well, and the three Shoanti bouncers she employs are more than enough to handle troublemakers. Although prostitution isn’t illegal in Sandpoint, Kaye’s not-so-secret friendship (and romance) with the town’s sheriff is a minor scandal in the eyes of some, particularly the concervative Scarnetti family.
  #44  
Old 09-14-2007, 03:57 AM
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Default Sandpoint #44. The Feathered Serpent

Sandpoint #44. The Feathered Serpent
This cramped and cluttered shop smells of a strange mixture of incense, spice, and dust. Its sole proprietor, Vorvashali Voon, an exotic-looking character with bright blue eyes, long red hair, and almost bronze-colored skin, is gregarious and excited about every customer. Not everything in his shop is for sale, rendering it part museum in its eclectic collection of strange relics, statues, and monument fragments. Vorvashali’s stock changes constantly, as his dozens of contacts from Magnimar come in weekly to buy and trade stock. Adventurers seeking magic items and other tools of the trade can find what they’re looking for here more often than not.
  #45  
Old 09-14-2007, 03:58 AM
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Default Sandpoint #45. Hannah’s

Sandpoint #45. Hannah’s
While Abstalar Zantus (area 1) does his best to take care of Sandpoint’s truly sick and needy, he can’t help everyone. For minor aches, pains, and illnesses, most of Sandpoint’s citizens depend on Hannah Velerin. Hannah spends most of her mornings out in the surrounding wilds, gathering herbs or simply enjoying Gozreh’s bounty. In the afternoons, she returns to her shop and home here to prepare medicines and receive patients. Hannah’s the one to go to when you need a midwife to aid in a birth. Hnnnah also offers other, more discrete and confidential, services.
  #46  
Old 09-14-2007, 03:59 AM
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Default Sandpoint #46. Sandpoint Shipyard

Sandpoint #46. Sandpoint Shipyard
The southern facade of this long building is open to Sandpoint Harbor, allowing its small army of shipwrights, ropemakers, and sailmakers to work their trade in one of four drydocks right on the shore. The shipyard is owned by the Valdemars, with Belven Valdemar, old Ethram’s eldest son, overseeing the constant work here. Belven is a handsome and quite available bachelor, but his dedication to his craft and family have so far left him little time to entertain the dozens of young women who’ve been trying to catch his eye for the past several years.
  #47  
Old 09-14-2007, 04:00 AM
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Default Sandpoint #47-50: Noble Family Manors

Sandpoint #47. Valdemar Manor
This manor house commands a breathtaking view of the town of Sandpoint and the harbor below, as befits the family most connected to the town’s shipbuilding and fishing industries. The family itself remains under the patriarchal rule of old Ethram Valdemar, the only one of the original members of the Sandpoint Mercantile League still alive. Ethram’s years are numbered, though, for the old man has a lung infection that keeps coming back, no matter how often the family pays to have it cured. He's basically an invalid under the care of his long-suffering daugher-in-law, a widow to the sea, since her husband Devin Valdemar is rarely in port.

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Sandpoint #48. Scarnetti Manor
Perhaps Sandpoint’s most notorious noble family, many of Sandpoint’s elderly Varisian locals still haven’t forgotten or forgiven Alamon Scarnetti’s assault on their people more than 40 years ago, even with Alamon 20 years in the ground at the Sandpoint Cemetery. The Scarnetti family, now headed by Alamon’s only surviving son Titus, controls Sandpoint’s mills and the lumber industry. The control of the lumber the Valdemars need for their enterprises is not lost on the Scarnettis, and they use this fact as often as possible to leverage Valdemar support. The Scarnettis are easily Sandpoint’s most traditional family, who cling to old Chelish values that are, in many cases, outdated today.

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Sandpoint #49. Kaijitsu Manor
This manor is the smallest of the four noble houses overlooking Sandpoint, yet the Kaijitsus are perhaps the richest family in town. What this manor lacks in stature and size it more than makes up for in the exotic and impressive furnishings within. Lonjiku Kaijitsu has carried on his father’s proud work as glassmaker, and the Sandpoint Glassworks is perhaps the town’s most prosperous business, with its products regularly shipped as far as Korvosa. Lonjiku's eldest son Tsuto is a half-elf, proof of his wife’s affair with an unknown elf. Tsuto left the region several years ago after an argument that resulted in Lonjiku striking his son with his cane. His eldest daughter Ameiko (area 37) shamed him not only by becoming an adventurer, but by opening and running a tavern and flophouse—“ hardly women’s work,” he’s fond of telling anyone who’ll listen. Of course, those who know Lonjiku know his short temper is his real problem.

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Sandpoint #50. Deverin Manor
Living within the largest manor, the Deverins have traditionally held the role of “leader” in Sandpoint. Old Amos Deverin served as the town’s mayor for its first 23 years, and his son Fenchus served for the next 11. Both Deverins perished to unfortunate accidents (Amos to a runaway horse on Festival street and Fenchus to a snakebite while on a boar hunt), leaving Amos’s youngest daughter as the heir to the family fortune and a likely candidate for mayor. Kendra Deverin didn’t initially want the job, but after she was nominated for the role by her close friend Casp Avertin, she won the election by a landslide. For some time there was talk of her and Casp becoming wife and husband, but Casp’s death at Chopper’s hands cut that short. Kendra shares this manor with her brother’s rather large family, and although her sister- in-law Vana constantly complains about needing even more space and luxuries, Kendra has done a saintly job so far in keeping her temper under control.
  #48  
Old 09-18-2007, 02:09 AM
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Default Sandpoint Hinterlands

Sandpoint HinterlandsImage
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Around and about Sandpoint are many points of interest. Many farms and small farming communities called thorps dot the land. Forests, swamps, and towering limestone escarpments cover large areas not devoted to agriculture and several ruins and significant buildings lay within walking distance of the town. A few of the more commonly known local landmarks are detailed below.

Brinestump Marsh: The Licktoad goblins, goblin snakes, giant geckos, and a few tribes of faceless stalkers are the primary menaces that dwell in this tangled fen, but persistent rumors of Old Megus the Swamp Witch are the primary reason locals avoid this region.

Dragon’s Punchbowl: This bowl-shaped island is little more than a series of stony ridges surrounding a small lake; wyverns are said to roost in caves here, and rumors hold that a dragon visits the place once or twice a year for unknown reasons.

The Escarpments: These upthrust limestone pavements are bleak, stony regions. The smaller of the two (Ashen Rise) is relatively safe, but the edges of Devil’s Platter are known haunts for the Birdcruncher goblins. Deeper in, it’s rumored that the place is controlled by devil-worshiping bugbears that avoid the light of day but emerge at night from caves to light their fires.

Grubber’s Hermitage: A notorious generator of shipwrecks, Grubber’s Hermitage is a small, isolated isle hosting a thorp which is home to a dozen fishing families. Their ways are their own and they generally don’t welcome visitors; Sandpoint citizens theorize that the place is infested with lepers, ghosts, or worse.

The Moors: The moors that stretch through much of the hinterlands consist of poor-quality soil and stony ground. It is devoid of most vegetation apart from thick patches of tall grass and scattered copses of trees. Wolves, worgs, and worse are said to dwell here.

The Pit: Deep in the heart of the Devil’s Platter is a sunken area ending in a ten-foot-wide hole that drops down into an inky dark. This is generally agreed to be the most likely lair of the Sandpoint Devil, though no one has yet dared to explore its depths.

Wisher’s Well: One of the less-known ruins, this landmark consists of what appears to be a circular stone tower only 30 feet high from the outside, but drops away into a 100-foot-deep shaft ending in a deep pool of water on the inside. Of course, all manner of monsters are said to dwell in the flooded caverns below the well.
  #49  
Old 10-05-2007, 12:46 AM
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Default The Sandpoint Devil

The Sandpoint Devil

Some common rumors about a local spook.
Warning: These rumors may not be true.

Bad Omen: It's bad luck to see the Sandpoint devil. Any who do are cursed to suffer an ill fate. Before tragedies, murders, and shipwrecks, it's said the devil flies unseen by all but the doomed through the night sky.

Devil-Spawned: The Sandpoint devil is the son of a widow named Agatha Leeds, a woman who used to live north of town and was said to practice dark magics and consort with evil beings. When she wandered into town round with child, she ignored all questions about her pregnancy. Weeks later, her home was found reduced to cinders with its mysterious owner missing. It wasn't long thereafter that the first sightings of the Sandpoint devil began.

Disappearances: Evidence of Sandpoint devil sightings often disappears before it can be examined. Tracks, bitten animals, weapons dripping with its blood, and similar such evidence simply vanish, no matter how well watched or guarded. In fact, even those who have sought to catch or kill the Sandpoint devil have disappeared without a trace, both during their hunts and in the weeks after returning home from a failed attempt.

Fire Starter: Paintings and reports of the Sandpoint devil mysteriously catch on fire, sometimes burning entire homes to the ground.

Immortal Protector: Some Varisians claim they Sandpoint devil has lived along the Lost Coast for thousands of years, and that it protects the coast's resources from those who seek to exploit the land. Its modern misdeeds are merely its way of fending off the most recent encroachment of civilization.

One of Many: The Sandpoint devil is sometimes seen in the company of other local legends and spooks, most commonly a white stag, the ghost of a young girl, and a zombie with missing feet.
 

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