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| Sub-Forums : Play by Post d20, DnD |
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The end of Faerun is coming. Can a small group of heroes make the difference?
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A madness is sweeping through Baldur's Gate. Find the cause before the city falls to the chaos.
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Whispers of raids by evil little creatures that resembled imps and demons flow across the land. Whole villages vanishing in the Night ...all of their inhabitants gone in an instant. These are the rumors whispered from Calimshan to Icewind Dale. Dark times seem to be descending upon the SwordCoast and perhaps all of Toril. In a land of magic and monsters none of the powers that be seem to be rising to meet this threat ...leaving a young band of unlikely heroes to be thrown into the truth of these dark whispers. Chosen by fate ...they maybe Faeruns only hope.
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A group of local heroes sets off from Deepingdale to find greater glory in Damara.
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The players must save Baldur's Gate & Tristam from various evil undead, monsters and horrible demons comming from the pits of hell.
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It's the Time of Troubles, when the Gods walked amongs mortals as avatars. The PCs have been magically summoned by Elminster of Shadowdale for unknown reasons. How will they deal with what he has to tell them, and who he wants them to oppose?
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In the years after the Crystal Shard bade Akar Kessell to wreak havoc and destruction a crossed Icewind Dale peace and unity unlike ever before overcame the Ten Towns. But peace never lasts, not on Toril at least. 20 years later the balance of power is once again beginning to shift.
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In the Western Heartlands lies a marsh named for a powerful wizard who once ruled it with an iron fist. No one has dared to explore the marsh or the ruins inside in sometime, now evil has spewed forth from this den of evil... will you stand against it?
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An old threat has arisen in the land of the Purple Dragon with a new face.
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Get involved with demon consipiracies and take a romp thru the Demonweb pits.
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The remains of an ancient Wizard's lair lies under the city of Waterdeep. Adventurers gave up on exploring it long ago. Recent activity, however, from beneath the earth has begun to draw adventures to the site once again.
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The Nightmare Legion is a mercenary company started almost a century ago by Daniel "Brokenose" Harrow, his son, Nathaniel "Cranky" Harrow and the elf Tanion "Quick" Aellas. After they were up and running they quickly gained reputation that dealing with them was, well, a nightmare. Today the mere mention that the Nightmare Legion is enough to make even the hardiest soldiers quake in their boots.
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The Nightmare Legion is a mercenary company started almost a century ago by Daniel "Brokenose" Harrow, his son, Nathaniel "Cranky" Harrow and the elf Tanion "Quick" Aellas. The Talon is a group of soldiers who rely on clever sneaky tactics to achieve their goals.
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The Last War has come to an end and the Nations of Khorvaire have had two years to gather their bearings. Though the last war was the most momentous event in the history of Khorvaire ...the Dragon Prophecy has said that the Last War was just the catalyst for the true event on the Horizon. It speaks of group of ex-soldiers, wanderers and outcastes who shall come together within the city of Towers to begin a great journey ...a journey that may well change the face of not just Khorvaire but Eberron itself.
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Summoned outsiders, mercs and constructs are gathered up in a secret building under the Talenta Plains during the Last War and given one mission, along with a different reward for each one - prepare for and execute "Operation Peacemaker", a plan to end the entire war in one mission.
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The Liquid Sword was forged by a powerful Coutl who had mingled with the giants for a century before the Dragon-Fiend Wars. This Coutl met a beautiful Frost giant whom he fell in love with. With the aid of Coutl Mage's and clerics, the pair bore a son. This Half Coutl-Half Giant wielded the Liquid Sword during the Dragon-Fiend Wars, slaying many Xoriat invaders.
Finally, the Half Coutl-Half Frost Giant fell in battle, and the Daelkyr broke his sword into 5 fragments, spreading them all over the world.
Recently, your wealthy Patron has come across a map in an old tome. The Tome extends the legend to include where the 5 parts were hidden. He turns the information to you as a group and demands you find all 5 fragments in return for a huge reward.
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A small town, a great treasure, and a bizarre curse are enough to lure a band of mercenaries out of hiding . . . and into the mists.
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A group of friends rejoin after 5 years of questing for a true cleric.
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The first Savage Tide has already touched the mortal world, yet none who
live today recall this terrible time of red ruin. It swept over an ancient
city, transforming beggar and noble, merchant and thief, resident and
visitor, one and all into feral, ravenous fiends. What took the ancients hundreds
of years to build came crumbling down in a matter of days. When the tide’s final
ripples faded, only ruins remained.
Now, after a thousand years, the hidden architect of the Savage Tide gazes
upon new targets. This time, the doom will not be limited to one hapless city.
This time, all of civilization is perched on the shore, blissfully ignorant of what
the tide is about to bring in.
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Save Silverton from marauding wererats!
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What is the secret of The Vampire's Hold? Strange mists keep taking you to another time and place -- does this have something to do with a Vistani prophecy?
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Malador... both a blight on the coast of the Swordlands as well as the shining jewel of local economy. What will YOU have to do to make a name for yourself?
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Once considered the greatest evil in the world, dubbed by all who knew of you as the Demon Horde, you were imprisoned and left to rot. But now a greater evil has risen, and as the old saying goes, 'the devil you know is better then the devil you don't.'
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Join the Guild. Wanderers, mercenaries, heroes and the like; be a part of the family and find riches and fame like none other. Are you strong enough, wise enough, sly enough to handle any job? Test your skills and be rewarded.
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Fzoul has summoned a group of low level Zhentarim agents for some mysterious meeting. Perhaps they have all sinned against Bane and face a most serious punishment. Why else would the Chosen of Bane call for such low level lackeys?
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After an absence of several years, the grand ship The Bashful Banshee, has returned and the ship returned with news of new lands. These new lands are on a previously uncharted continent, across the great western sea. From the reports of the captain, and crew it is an apparently empty wilderness, that holds mysterious ruins, as well as abundant plant, and animal life. The powers that be, having been pressured by several powerful merchants have decided to form an expedition to this ‘new’ world. Being a long ways away from any support, and resupply caution and care are being taken with the formation of the group to start this new colony. But what wonders, and horrors can be found in the wilderness of this new land?
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Pathfinders are a diverse bunch of scoundrels and wanderers. Their loyalties lie on all shores of the Inner Sea, and beyond their adventures as Pathfinders, they often find themselves mixed up in the murky politics of Absalom and the five nations who seek to control the City at the Center of the World from behind the scenes. The campaign centers on the sprawling city of Absalom, where five factions engage in a shadow war for control of the city's politics and economy.
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An adventure path set in the River Kingdoms in which players play the part of explorers/settlers and are given the opportunity to claim untamed lands for their own!
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Little girls have gone missing... an award has been promised to those who can solve it. Whether for the greater good, money, or another reason, people start to attempt to stop this problem.
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Come join in and see the roots of DnD. Throw together a character in just a few short minutes and focus on the character and adventure, not the rules.
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The city of Phlan is being reclaimed from the monsters that inhabit its ruins. The call for adventurers spreads across the realms. Will your name be among those that save the city?
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In the forgotten realms, a small band of heroes travels a path to
mystery and adventure. Where will it lead them? To Glory or Death
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It is time to put a stop to the marauders! For years the coastal towns have been burned and looted by the forces of evil.
You and your fellow adventurers have been recruited to root out and destroy the source of these raids. But beware,
hundreds of good men and women have been taken by the slavers and have never been seen or heard from again!
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The Great Modron
March is an event that occurs
every 17 grand cycles (a grand
cycle consists of 17 cycles). At
this regular interval, that can be
counted on like clockwork, an
army of modrons erupts from
Mechanus circle the Great
Wheel of the Planes and visits
each first layer. On this very
unusual occasion, the March
isn't on schedule.
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The Chronicles of Miradon is a Semi-Modern/Fantasy setting where the players do their own exploring that is primarily dictated by them, and the DM serves only as a mediator that will bring about the causes to their actions (and on sometimes bring about events that will help nudge things in certain directions depending on the situation). Miradon itself is a world that will be full of adventure, danger, cheese cake, and the occasional Muffin Golem.
Miradon will also be linked to a second setting ran by DM Kai and the two will be made possible for players from either setting to cross over to one another and interact with each other.
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the once loyal outsiders of the gods somehow get rid of their imposed alignments and start rebelling! The divine balance begins to breack as the Gods lose their servants and thus their own power!
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Born amidst different circumstances, they will all come to be a part of the Shining Wall, their world's line in the sand against the evil of the Lower Planes.
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Adventurers prepare for your world to get turned upside down as you step through the arch, to worlds you never knew existed. Find advanced magics, undeveloped societies, and beings with power behind your imagination.
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Description: The Elementals and the Dragon Empire have been fighting for years. Now it's time for the truth to come out, and for a new threat to emerge....
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The Shackled City adventure path
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Long have scholars believed that the multi-verse had a point of Origin. A source ...were the gods themselves were born and spread out to create the various worlds that populate creation. If such a world existed ...it would be a source of unimaginable power. Power that could never fall into the wrong hands. Welcome ...to Meridian.
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The restoration of a world through violence.
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Welcome to the Scarlet Couriers -- the most reliable messenger service on the Continent. Based in the island-city of Fenice, the Couriers run messages, packages, and news across the continent.
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The king has disappeared and the forces of chaos are beginning to stir. Fate has chosen new avatars to defend Brittania... or to sweep up its ashes.
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The continent of Amarath has been fighting a colossus dragon war for over a 1,000 years. With Dragons on the verge of extinction, the forces of evil are frantically seeking a way to use them to gain immortality before they they all vanish.
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An experiment to tweak with the minds and souls of those brave enough to venture into The Fugue.
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An open thread where most rpg systems available, where any storyline the player is capable of producing and any type of character is playable.
Limited by your own (and my own) imagination.
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A group of people holed up in the port city of Marsitene investigate a series of murders.
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The largest dungeon needs a little fixing up.
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Critters on the warpath against an invading force.
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Turmoil has overcome a once idyllic nation. Divided by racial and cultural lines, the various inhabitants have done little since the opening of the Demonic Portal known as the Black Gate. Now, the Gods that hold interest in the mortal world have intervened and through this divine intervention our Heros find themselves cast as the figures of celestial/abyssal prophecy(or not...)
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"Have you ever stopped to wonder why Minstrels only sing of the exploits of others? It certainly isn't for humility..."
- Khalid dan Aln
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