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		<description>plothook.net is a play-by-post (PBP) roleplay community.</description>
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			<title>Cora</title>
			<link>http://plothook.net/RPG/showthread.php?t=21760&amp;goto=newpost</link>
			<pubDate>Fri, 18 May 2012 15:51:59 GMT</pubDate>
			<description>*Cora Harmon*  
 
 
 
 
*Geist:* The Crossroads Man 
*Archetype:* Mourner 
*Threshold:* The Silent (Death by Deprivation) 
*Krewe:* None 
*Concept:* Recovering alcoholic with a coffee obsession. Computer technician.</description>
			<content:encoded><![CDATA[<div><font size="5"><div align="center"><b><font color="DeepSkyBlue">Cora Harmon</font></b> </div></font><br />
<br />
<br />
<br />
<b><font color="DeepSkyBlue">Geist:</font></b> The Crossroads Man<br />
<b><font color="DeepSkyBlue">Archetype:</font></b> Mourner<br />
<b><font color="DeepSkyBlue">Threshold:</font></b> The Silent (Death by Deprivation)<br />
<b><font color="DeepSkyBlue">Krewe</font>:</b> None<br />
<b><font color="DeepSkyBlue">Concept:</font></b> Recovering alcoholic with a coffee obsession. Computer technician.<br />
<b><font color="DeepSkyBlue">Virtue</font>:</b> Prudence<br />
<b><font color="DeepSkyBlue">Vice:</font></b> Gluttony<br />
<b><font color="DeepSkyBlue">Date of Birth:</font></b> December 3<br />
<b><font color="DeepSkyBlue">Date of Death:</font></b> July 19<br />
<b><font color="DeepSkyBlue">Age:</font></b> 37<br />
<br />
<br />
<br />
<br />
<u>ATTRIBUTES </u><br />
<br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Physical</b></td><td> </td><td> <b>Social </b></td><td> </td><td> <b>Mental </b></td><td> </td></tr><tr class="alt1"><td>Strength</td><td>**</td><td> Presence </td><td>** </td><td> Intelligence</td><td>**</td></tr><tr class="alt2"><td>Dexterity </td><td>***</td><td>Manipulation </td><td>*</td><td> Wits </td><td>** </td></tr><tr class="alt1"><td>Stamina </td><td>*</td><td>Composure </td><td>****</td><td> Perception</td><td>****</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<br />
<u>ABILITIES</u><br />
<br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Mental </b></td><td>&nbsp;</td><td><b>Physical</b> </td><td>&nbsp;</td><td><b>Social</b> </td><td>&nbsp;</td><td><b>Specialties</b></td><td>&nbsp;</td></tr><tr class="alt1"><td>Academics </td><td>*</td><td>Athletics </td><td>*</td><td> Animal Ken</td><td>*</td><td>(Computer) Data Retrieval</td><td>*</td></tr><tr class="alt2"><td>Awareness </td><td>**</td><td>Brawl</td><td>&nbsp;</td><td> Empathy</td><td>*</td><td>(Politics) State</td><td>*</td></tr><tr class="alt1"><td>Computer </td><td>***</td><td>Drive </td><td>*</td><td>Expression</td><td>*</td><td>(Science) Chemistry</td><td>*</td></tr><tr class="alt2"><td>Investigation </td><td>*</td><td> Firearms</td><td>&nbsp;</td><td> Intimidation</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt1"><td>Medicine</td><td>*</td><td> Larceny</td><td>&nbsp;</td><td> Persuasion</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt2"><td>Occult </td><td>*</td><td>Stealth </td><td>&nbsp;</td><td>Socialize</td><td>**</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt1"><td>Politics</td><td>**</td><td>Survival</td><td>*</td><td> Streetwise</td><td>*</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt2"><td>Science </td><td>**</td><td>Weaponry</td><td>*</td><td> Subterfuge</td><td>*</td><td>&nbsp;</td><td>&nbsp;</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<br />
<u>MERITS</u><br />
<br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Merits</b> </td><td>&nbsp;</td><td> </td></tr><tr class="alt1"><td>Ceremonies </td><td>*</td><td> Finding</td></tr><tr class="alt2"><td>Language (French) </td><td>**</td><td> Can read, write and speak. Conversationally with great ease and fluency.</td></tr><tr class="alt1"><td>Resources </td><td>*</td><td>&nbsp;</td></tr><tr class="alt2"><td> </td><td>&nbsp;</td><td>&nbsp;</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<br />
<br />
 <u>ADVANTAGES</u><br />
<br />
<b>Willpower </b>- 8<br />
<b>Psyche</b> – 2 (spent 3 Merit points on this)<br />
<b>Plasma</b> – 9/18 (can spend 2 per turn)<br />
<b>Synergy</b> – 7 (max 10)<br />
 <b>Health</b> - 7<br />
<br />
<br />
<br />
<u>Keys</u><br />
<br />
Cold Wind<br />
Industrial<br />
 <br />
<u>Manifestations</u><br />
<b>The Boneyard</b><br />
<b>The Curse - 1</b><br />
<b>The Rage - 1</b><br />
<br />
<br />
<u>Geist</u><br />
Name: The Crossroads Man<br />
Age: Unknown<br />
Description: A gaunt, starved man hidden within a large coat and broad-brimmed hat. He never shows his face, and always has dead ravens at his feet. His hands are bound with razor-wire.<br />
History: Cora knows nothing about the origin of this spirit, as their communication is in a tenuous, fledgling state. However, he is far older than he appears. He was an old man with a severe disability that left him bed-ridden in the care of his widowed sister. She purposefully starved him to death, ignoring his pleas for food and water. Now, he is always hungry, but still cannot feed.<br />
Keystone Memento: His keystone is his broad-brimmed hat, which Cora often wears. Threshold: The Silent. Keys: Phantasm, Stillness<br />
<br />
<u>Bound</u> (the human)<br />
Cora was raised in New York, though she was born during a vacation to South Africa (how’s that for planning?). Her mother died in childbirth. She has two younger half-sisters, which she played with from time to time, but their mother had custody of them. Her father made a comfortable living, strangely enough, as a ballet dancer.<br />
The only major event of her childhood was that, for a while, people in her neighborhood started disappearing. The victims included two people that she knew well: a rival from school, and her best friend. The disappearances were investigated thoroughly, but never explained. About six months after they began, they stopped.<br />
She and her father moved to New Orleans when she was 16. She finished high school, and went to college, with a major in computer science and a minor in politics. In her adult years, she became a political activist, trying to fight for services for the poor. Then the economy went south, and she has been struggling with poverty ever since. She took to drinking, and alcohol soon consumed her, quickly flaring into full-blown addiction.<br />
It was the addiction that killed her. She drank too much. Parking her car in the garage of the little house that she could no longer afford, she fell asleep with the engine running. The garage filled with carbon monoxide, and she slipped the shackles of life without even being aware of it.<br />
The Crossroads Man was waiting, as he had been all her life at the edge of her vision. He offered her The Bargain, and she accepted.<br />
She has since quit drinking, given up her house for a cheap apartment, and mostly fell out of contact with her family and friends. Her days with the living are done. Now, her place is with the dead, where people understand her better.<br />
<br />
<br />
<u>EXPERIENCE:</u> 10 (1 - Unspent)<br />
<br />
Awareness * - ( 3 )<br />
Awareness ** - ( 6 )<br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=1166">Character Sheets</category>
			<dc:creator>DM Spiral</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21760</guid>
		</item>
		<item>
			<title>...and so it begins.</title>
			<link>http://plothook.net/RPG/showthread.php?t=21759&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 20:21:31 GMT</pubDate>
			<description>The year is 1885.  The America you find yourself in is not what modern history may have us remember.  This is a land left divided by the civil war.  A land where the Native Americans still roam free in large portions of the continent.  The various portions of the continent are now owned by smaller...</description>
			<content:encoded><![CDATA[<div>The year is 1885.  The America you find yourself in is not what modern history may have us remember.  This is a land left divided by the civil war.  A land where the Native Americans still roam free in large portions of the continent.  The various portions of the continent are now owned by smaller nations, all with their own agendas.<br />
<br />
The problem is that with the lack of unity that came from the Civil War in our world, the nations find themselves in a stalemate the likes of which the United States would not see until the Cold War with Russia.<br />
<br />
Trains and industry are now taking strong roots in most territories, and with them comes all of the burdens of civilization.  Added to this is the rare Ghost Rock, which, though said to have diabolic properties, is a fuel source exponentially more powerful than coal or oil.<br />
<br />
Each of you has received notice of a new merchant's deliver system known as BIOS Deliveries.  Your reasons for accepting employment vary from person to person, but the idea of having regular payment and an opportunity to experience the world sounds good in this day and age.  While the US Mail system and the Pony Express still exist, BIOS Deliveries is designed to help deliver high end goods to those who can afford it's services.<br />
<br />
The messages you have received have told you to head to St. Louis, MO, and check in with the people at BIOS Deliveries' head quarters.<br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=2351"><![CDATA[Tesla's Revolver {DM OMG}]]></category>
			<dc:creator>GM OMG</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21759</guid>
		</item>
		<item>
			<title><![CDATA[Profile: Ruxandra Cosmina Antonescu ("Hannah") [TPC]]]></title>
			<link>http://plothook.net/RPG/showthread.php?t=21757&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 05:16:00 GMT</pubDate>
			<description><![CDATA[Image: http://i749.photobucket.com/albums/xx133/DMNeopopulas/PortraitJane-Levy2copy.jpg  
 
 
*Name:*  Ruxandra Cosmina Antonescu ("Hannah") 
*Age:* 15 
*Nationality:* None 
 
*Background:* (Probably still a little WIPy) Ruxandra grew up all across eastern and central Europe, predominantly in...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://i749.photobucket.com/albums/xx133/DMNeopopulas/PortraitJane-Levy2copy.jpg" border="0" alt="" /></div><br />

<span class='showwrap'>
	<b class='showtext' onclick="showhideme(this, 'Fluff', 'Fluff');">Fluff</b>
	<span class='showbox'>
		<span style='display: none;'><br />
<b>Name:</b>  Ruxandra Cosmina Antonescu (&quot;Hannah&quot;)<br />
<b>Age:</b> 15<br />
<b>Nationality:</b> None<br />
<br />
<b>Background:</b> (Probably still a little WIPy) Ruxandra grew up all across eastern and central Europe, predominantly in Romania and Russia. She grew up with her family, extended and otherwise. But they never stayed long in one place, such is the nature of the Roma, spending a lot of time on the road they survived by doing odd jobs, theft, running the occasional fair or festival in outlying villages. Often times they could make as much money from running events, stage shows and performances as they could picking the pockets and scamming with every game of chance that they came close to. Double pay-days were the best pay-days.<br />
<br />
Ruxandra was always special, something her group could barely handle, for the most part, but it was harder for others to accept. She was one of the best at drawing people to the shows, she was a master at picking pockets and conning everyone she ran across. But there was a darker side, and every one and then she would slip up and someone would stalk talking about monsters, or someone would turn up dead, or sickly, and they would have to move on.<br />
<br />
It didn't take long for this to get out of hand, before long people started to become suspicious, and not even her traveling group would all put up with her, and some started calling to remove her, or worse. Despite what her family would try and do to protect her, there were some things she could just not help.<br />
<br />
Eventually they couldn't convince their group to let them stay, some even turned on them, before long villages and towns wouldn't let them even get close, they were after all cursed. That was the last straw, and all it took to turn their entire group on the small family, and drive them out. Wherever they went, things only got worse, and Ruxandra's  control only seemed to worsen with the stress, and before long she barely even bothered trying to restrain herself, her addiction was quickly growing.<br />
<br />
<br />
Luckily for her, beyond all luck really, they knew a guy, that knew a guy, who knew a teleporting blue guy who had the ear of someone who could help, a year later she was fitting in reasonably well in New York. It was much like many of the cities she had been to in the past, and there were many opportunities. Moving schools once again meant nothing to her, sitting still for a whole year had been the harder part of the entire new country. She wanted to see it all, and not just one City.<br />
<br /></span>
	</span>
</span><br />

<span class='showwrap'>
	<b class='showtext' onclick="showhideme(this, 'Sheet', 'Sheet');">Sheet</b>
	<span class='showbox'>
		<span style='display: none;'><br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Name:</b> 'Hannah'</td><td><b>Alias</b> </td></tr><tr class="alt1"><td><b>Gender:</b> Female</td><td><b>Age:</b> 16</td></tr><tr class="alt2"><td><b>Size:</b> Medium</td><td><b>Height:</b> 5'7&quot;</td></tr><tr class="alt1"><td><b>Weight:</b> </td><td><b>Skin:</b> Pale</td></tr><tr class="alt2"><td><b>Hair:</b> Red</td><td><b>Eyes:</b> Blue</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<font size="4">Abilities</font><br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td>Ability</td><td>Total</td><td>&nbsp;</td><td>Base</td><td>Enhanced</td></tr><tr class="alt1"><td>STR</td><td>10(+0)</td><td>&nbsp;</td><td>22</td><td>+6</td></tr><tr class="alt2"><td>DEX</td><td>10(+0)</td><td>&nbsp;</td><td>10</td><td>0</td></tr><tr class="alt1"><td>CON</td><td>10(+0)</td><td>&nbsp;</td><td>22</td><td>+6</td></tr><tr class="alt2"><td>INT</td><td>10(+0)</td><td>&nbsp;</td><td>16</td><td>0</td></tr><tr class="alt1"><td>WIS</td><td>10(+0)</td><td>&nbsp;</td><td>10</td><td>0</td></tr><tr class="alt2"><td>CHA</td><td>10(+0)</td><td>&nbsp;</td><td>10</td><td>0</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<font size="4">Saves</font><br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td>Save</td><td>Total</td><td>&nbsp;</td><td>Base</td><td>Ability Mod</td></tr><tr class="alt1"><td>Fort</td><td>+8</td><td>&nbsp;</td><td>2</td><td>+6</td></tr><tr class="alt2"><td>Ref</td><td>+6</td><td>&nbsp;</td><td>6</td><td>+0</td></tr><tr class="alt1"><td>Will</td><td>+6</td><td>&nbsp;</td><td>6</td><td>+0</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><table class="stg_table tborder"><tbody><tr class="alt2"><td>Toughness save</td><td>Total</td><td>&nbsp;</td><td>Base</td><td>Ability Mod</td><td>Def Roll</td><td>Protection</td><td>Force Field</td></tr><tr class="alt1"><td>Toughness</td><td>+6</td><td>&nbsp;</td><td>+0</td><td>+6</td><td>+0</td><td>+0</td><td>+0</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><table class="stg_table tborder"><tbody><tr class="alt2"><td>Knockback Modifier</td><td>Total</td><td>1/2 Tough</td><td>Immov</td><td>Imperv</td></tr><tr class="alt1"><td>Knockback</td><td>+0</td><td>0</td><td>0</td><td>No</td></tr><tr class="alt2"><td>Flat Footed</td><td>+6</td><td>0</td><td>0</td><td>&nbsp;</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<font size="4">Combat</font><br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td>&nbsp;</td><td>Total</td><td>Base</td><td>Size</td><td>Misc</td><td>Dodge</td><td>+10</td><td>Shield</td><td>Uncanny Dodge?</td></tr><tr class="alt1"><td>Base Defense</td><td>14</td><td>0</td><td>0</td><td>0</td><td>0</td><td>+10</td><td>0</td><td>No</td></tr><tr class="alt2"><td>Flat Footed</td><td>14</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt1"><td>Base Attack</td><td>+5</td><td>0</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><table class="stg_table tborder"><tbody><tr class="alt2"><td>&nbsp;</td><td>Total</td><td>Base</td><td>Feat</td></tr><tr class="alt1"><td>Adj (Melee)</td><td>+0</td><td>+0</td><td>5</td></tr><tr class="alt2"><td>Adj (Ranged)</td><td>+0</td><td>+0</td><td>0</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><b>Initiative:</b> <br />
<br />
<font size="4">Skills</font><br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td>Skill</td><td>Total</td><td>Ranks</td><td>Ability Mod</td><td>Misc</td></tr><tr class="alt1"><td>Acrobatics</td><td>+0</td><td>4</td><td>0</td><td>&nbsp;</td></tr><tr class="alt2"><td>Bluff</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt1"><td>Climb</td><td>+6</td><td>0</td><td>+6</td><td>&nbsp;</td></tr><tr class="alt2"><td>Computers</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt1"><td>Craft</td><td>-</td><td>-</td><td>-</td><td>&nbsp;</td></tr><tr class="alt2"><td>Diplomacy</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt1"><td>Disable Device</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt2"><td>Disguise</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt1"><td>Drive</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt2"><td>Escape Artist</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt1"><td>Gather Info</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt2"><td>Handle Animal</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt1"><td>Intimidate</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt2"><td>Investigate</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt1"><td>Knowledge</td><td>-</td><td>-</td><td>-</td><td>&nbsp;</td></tr><tr class="alt2"><td>Medicine</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt1"><td>Notice</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt2"><td>Perform</td><td>-</td><td>-</td><td>-</td><td>&nbsp;</td></tr><tr class="alt1"><td>*</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt2"><td>*</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt1"><td>Pilot</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt2"><td>Profession</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt1"><td>Ride</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt2"><td>Search</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt1"><td>Sense Motive</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt2"><td>Slight of Hand</td><td>+0</td><td>10</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt1"><td>Stealth</td><td>+0</td><td>2</td><td>0</td><td>&nbsp;</td></tr><tr class="alt2"><td>Survival</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt1"><td>Swim</td><td>+0</td><td>0</td><td>0</td><td>&nbsp;</td></tr><tr class="alt2"><td>Language</td><td>1</td><td>-</td><td>-</td><td>&nbsp;</td></tr><tr class="alt1"><td>&nbsp;</td><td>-</td><td>-</td><td>-</td><td>&nbsp;</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<font size="4">Feats</font><br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td>Ranks</td><td>Feat Name</td><td>Feat Description</td></tr><tr class="alt1"><td>1</td><td>Attractive</td><td>+4</td></tr><tr class="alt2"><td>1</td><td>Move-by Attack</td><td>Move before and After</td></tr><tr class="alt1"><td>1</td><td>Improved Grab</td><td>Free grapple after hit</td></tr><tr class="alt2"><td>1</td><td>Improved Pin</td><td>-4 to escape pin</td></tr><tr class="alt1"><td>1</td><td>Crushing Pin</td><td>deal normal unarmed damage when grappling</td></tr><tr class="alt2"><td>5</td><td>Attack Focus</td><td>+5 melee attack</td></tr><tr class="alt1"><td>1</td><td>Skill Mastery</td><td>Acrobatics, Climb, Stealth, Slight of Hand</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<font size="4">Movement</font><br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td>&nbsp;</td><td>Base</td><td>Normal</td><td>Accel</td><td>All Out</td></tr><tr class="alt1"><td>Move</td><td>30</td><td>30</td><td>60</td><td>120</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><table class="stg_table tborder"><tbody><tr class="alt2"><td>&nbsp;</td><td>Running</td><td>Standing</td><td>High</td></tr><tr class="alt1"><td>Leap</td><td>20</td><td>10</td><td>5</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><table class="stg_table tborder"><tbody><tr class="alt2"><td>&nbsp;</td><td>MPH</td><td>full-round</td></tr><tr class="alt1"><td>Speed</td><td>10</td><td>100</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Power Name</b></td><td><b>Description</b></td><td><b>Rank</b></td><td><b>Base</b></td><td><b>Flaw</b></td><td><b>Extra</b></td><td><b>Feat</b></td><td><b>Cost</b></td></tr><tr class="alt1"><td>Heal</td><td>Feeding Heal (Self only, Requires human blood. Total Healing</td><td>3</td><td>2</td><td>2</td><td>1</td><td>-</td><td>3</td></tr><tr class="alt2"><td>Boost</td><td>Feeding Boost (Self Only, Requires human blood. All powers</td><td>2</td><td>4</td><td>2</td><td>-</td><td>-</td><td>4</td></tr><tr class="alt1"><td>Enhanced Trait</td><td>Consitution</td><td>12</td><td>1</td><td>-</td><td>-</td><td>-</td><td>12</td></tr><tr class="alt2"><td>Enhanced Trait</td><td>Strength</td><td>12</td><td>1</td><td>-</td><td>-</td><td>-</td><td>12</td></tr><tr class="alt1"><td>Hypnosis</td><td>Hypnosis</td><td>4</td><td>2</td><td>-</td><td>-</td><td>-</td><td>8</td></tr><tr class="alt2"><td>(Alt) Paralyse</td><td>Paralyzing Gaze (Sense-Dependent)</td><td>4</td><td>1</td><td>-</td><td>-</td><td>-</td><td>4</td></tr><tr class="alt1"><td>Super-Movement</td><td>Slow Fall</td><td>2</td><td>1</td><td>-</td><td>-</td><td>-</td><td>2</td></tr><tr class="alt2"><td><b>Immunity</b></td><td><b>Vampiric Immunities</b></td><td>&nbsp;</td><td>&nbsp;</td><td>-</td><td>-</td><td>-</td><td>&nbsp;</td></tr><tr class="alt1"><td>Immunity</td><td>Aging</td><td>1</td><td>1</td><td>-</td><td>-</td><td>-</td><td>1</td></tr><tr class="alt2"><td>Immunity</td><td>Disease</td><td>1</td><td>1</td><td>-</td><td>-</td><td>-</td><td>1</td></tr><tr class="alt1"><td>Immunity</td><td>Poison</td><td>1</td><td>1</td><td>-</td><td>-</td><td>-</td><td>1</td></tr><tr class="alt2"><td>Immunity</td><td>Starvation/Hunger (Requires blood) </td><td>1</td><td>1</td><td>1</td><td>-</td><td>-</td><td>1</td></tr><tr class="alt1"><td>Speed</td><td>Speed</td><td>1</td><td>1</td><td>-</td><td>-</td><td>-</td><td>1</td></tr><tr class="alt2"><td>Leaping</td><td>Leaping</td><td>1</td><td>1</td><td>-</td><td>-</td><td>-</td><td>1</td></tr><tr class="alt1"><td><b>Regeneration</b></td><td><b>Vampiric Regeneration</b></td><td>3</td><td>1</td><td>-</td><td>-</td><td>-</td><td>3</td></tr><tr class="alt2"><td> Regeneration</td><td>Bruised (1 round)</td><td>1</td><td>&nbsp;</td><td>-</td><td>-</td><td>-</td><td>&nbsp;</td></tr><tr class="alt1"><td> Regeneration</td><td>Injured (5 Minutes)</td><td>2</td><td>&nbsp;</td><td>-</td><td>-</td><td>-</td><td>&nbsp;</td></tr><tr class="alt2"><td><b>Super Senses</b></td><td><b>Vampiric Senses</b></td><td>3</td><td>1</td><td>-</td><td>-</td><td>-</td><td>3</td></tr><tr class="alt1"><td> Super Senses</td><td>Low-Light Vision</td><td>1</td><td>&nbsp;</td><td>-</td><td>-</td><td>-</td><td>&nbsp;</td></tr><tr class="alt2"><td> Super Senses</td><td>Extended Hearing</td><td>1</td><td>&nbsp;</td><td>-</td><td>-</td><td>-</td><td>&nbsp;</td></tr><tr class="alt1"><td> Super Senses</td><td>Scent</td><td>1</td><td>&nbsp;</td><td>-</td><td>-</td><td>-</td><td>&nbsp;</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td>Stats</td><td>&nbsp;</td></tr><tr class="alt1"><td>Saves</td><td>15</td></tr><tr class="alt2"><td>Combat</td><td>8</td></tr><tr class="alt1"><td>Skills</td><td>4</td></tr><tr class="alt2"><td>Feats</td><td>10</td></tr><tr class="alt1"><td>Powers</td><td>53</td></tr><tr class="alt2"><td>Total</td><td>90</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --></span>
	</span>
</span><br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=1626">The Xavier Protocols</category>
			<dc:creator>Hannah</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21757</guid>
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			<title>Jeb - In the Deep End</title>
			<link>http://plothook.net/RPG/showthread.php?t=21756&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 02:10:46 GMT</pubDate>
			<description>*Wednesday - 6:07am - Mist Grove, West Virginia 
The Jones Residence* 
 
The clock says 6:07. This fact would not matter so much, if not for two simple facts. First, it meant that it is 6 in the morning. Second, the telephone is ringing. It is definitely a strange hour for a phone call. In his...</description>
			<content:encoded><![CDATA[<div><b>Wednesday - 6:07am - Mist Grove, West Virginia<br />
The Jones Residence</b><br />
<br />
The clock says 6:07. This fact would not matter so much, if not for two simple facts. First, it meant that it is 6 in the morning. Second, the telephone is ringing. It is definitely a strange hour for a phone call. In his sleep fog, Jeb just lies in bed for a bit, praying the noise would go away so he could go back to sleep, but it continues incessantly, worming its way into his head.<br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=791">Moonshine Menaces {DM Neylana}</category>
			<dc:creator>ZM Neylana</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21756</guid>
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			<title>(MM2e) The Marvel Age! Interest check.</title>
			<link>http://plothook.net/RPG/showthread.php?t=21755&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 01:12:39 GMT</pubDate>
			<description><![CDATA[This is a reboot of an older game I ran early last year. The storyline is different, but the basic game theme is, more or less, the same. This is an alternate version of the Marvel universe in which the world's super heroes were never reborn after sacrificing themselves to Onslaught. 
 
 Onslaught...]]></description>
			<content:encoded><![CDATA[<div>This is a reboot of an older game I ran early last year. The storyline is different, but the basic game theme is, more or less, the same. This is an alternate version of the Marvel universe in which the world's super heroes were never reborn after sacrificing themselves to Onslaught.<br />
<br />
 Onslaught had just waged his war against humanity and took all the world's greatest super heroes to defeat him. The Avengers, the Fantastic Four, Spider-Man, all the A-listers are missing now. The villains didnt make this sacrifice though, and some of them are still plotting and planning. Its inevitable that someone is going to try to capitalize on Earth's lack of defenders.<br />
<br />
 Enter, the Thunderbolts. A brand new, experimental super villain rehabillitation program. Pioneered by Norman  Osborne, the Thunderbolts project seeks to reform super-villains who may have some redeeming qualities. These villains will function as a stand-in for the missing super heroes, fighting evil in the world, as part of a work-release program. They fight for Osborne, they gain their freedom (albeit a limited freedom.)<br />
<br />
 You, the players, will fill the role of these reforming super-villains. You have two options for character generation. The first is the option to create your own villain, including the super heroes hes battled and who was responsible for his eventual capture. The second is to pick up control of an existing Marvel villain. If you choose the second option, there are some rules to consider. <br />
<br />
 First off, your limited by the game's PL. Its gonna be a PL 10 game, so dont go trying to make Annihilus or Magneto. Second, these have to be villains who can 1) be reasonably controlled once freed and 2) would be reasonably trusted not to have some massive scheme. This basically excludes the big guys like Doom, who noone would ever trust to walk free if they actually managed to capture him. You should think smaller, guys like Rhino or Shocker. Finally, you need to build this villain appropriately. If you intend to bank on the Tinker having his massive network of secret labs and contacts, thats a PP expense I will expect to see if you want to benefit from it.<br />
<br />
 Anyway, whether you adopt a villain or make your own, think... Spider-man level. I dont want world threatening super villains (Doom, Magneto, Apocalypse) or sociopaths (like Sabretooth or Carnage.)<br />
<br />
 PL: 10<br />
 PP: 150<br />
 Note: Ultimate Power trumps everything from the core book. You should use it completely for your powers needs.<br />
 Restricted Powers: No forms of the Variable power structure (This includes Shapeshift (The book shapeshift, Morph is fine,) Nemesis or Object Mimicry.) No version of Summon Minion (Including Duplication and Animate Object) and no teleport (ever.) <br />
<br />
 THose mentioned, that doesnt mean i'll allow everything else. As always, I judge full characters over individual powers. Whats perfectly fine on one PC might be overpowered on another. Impervious toughness isnt, by default, overpowered. Comvined with flight and blast at high ranks, its a bit much. Try to stick to a central theme.<br />
<br />
 As for pacing... I know my usual games tend to move very quickly. That wont be the case this time. I still expect regular posting, at least a post every other day (preferrably a bit more) but this wont be a break neck game speed. For those interested in a faster game, my Hero High recruitment thread is still front page!<br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=40">Player Classifieds</category>
			<dc:creator>GM Saint</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21755</guid>
		</item>
		<item>
			<title>Sub-Game Horror Sheets</title>
			<link>http://plothook.net/RPG/showthread.php?t=21754&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 14:44:36 GMT</pubDate>
			<description>For now this will act as a post locale for completed sheets for the sub-game that will be run on this thread. Please include your short bio and general personality description.</description>
			<content:encoded><![CDATA[<div>For now this will act as a post locale for completed sheets for the sub-game that will be run on this thread. Please include your short bio and general personality description.<br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=2335"><![CDATA[Queen's Egg {DM Vexsom}]]></category>
			<dc:creator>DM Vexsom</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21754</guid>
		</item>
		<item>
			<title>Nyx - Fetching Reflections</title>
			<link>http://plothook.net/RPG/showthread.php?t=21752&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 03:10:48 GMT</pubDate>
			<description><![CDATA[*Wednesday - 6:00am - Mist Grove, West Virginia 
The Nestor Residence* 
 
Nyx lies awake, which in itself is frustrating. She doesn't work until far later in the day, and this is supposed to be sleep time. Yet here she is, staring at the ceiling as the sun begins peeking through the gaps in her...]]></description>
			<content:encoded><![CDATA[<div><b>Wednesday - 6:00am - Mist Grove, West Virginia<br />
The Nestor Residence</b><br />
<br />
Nyx lies awake, which in itself is frustrating. She doesn't work until far later in the day, and this is supposed to be sleep time. Yet here she is, staring at the ceiling as the sun begins peeking through the gaps in her curtains. It doesn't help that she smells the faint savory fragrance of bacon. A neighbor perhaps. Regardless, it is making her hungry. Then she realizes something. Her boyfriend had stayed over last night, but the other side of the bed is empty.<br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=791">Moonshine Menaces {DM Neylana}</category>
			<dc:creator>ZM Neylana</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21752</guid>
		</item>
		<item>
			<title>Session 96-97 Roleplay: A Dark and Lonely Night</title>
			<link>http://plothook.net/RPG/showthread.php?t=21751&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 23:13:05 GMT</pubDate>
			<description><![CDATA[*"So; we are leaving then?"* Marietn asked Barnaby, seeking clarification.  *"Should Anna and I gather our things?"*]]></description>
			<content:encoded><![CDATA[<div><b>&quot;So; we are leaving then?&quot;</b> Marietn asked Barnaby, seeking clarification.  <b>&quot;Should Anna and I gather our things?&quot;</b><br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=1221">Mists of Cerilia {DM Ken_W, DM brcarl}</category>
			<dc:creator>DM Ken_W</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21751</guid>
		</item>
		<item>
			<title><![CDATA[Jebediah "Jeb" Jones]]></title>
			<link>http://plothook.net/RPG/showthread.php?t=21749&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 21:01:01 GMT</pubDate>
			<description><![CDATA[*Jebediah "Jeb" Jones* 
  
*Age:* 30 
*Player:* Mystic Lemur 
*Concept:* Prepper unprepared for the Truth 
*Virtue:* Fortitude 
*Vice:* Pride 
*Date of Birth:* 06/01/1982]]></description>
			<content:encoded><![CDATA[<div><div align="center"><b>Jebediah &quot;Jeb&quot; Jones</b></div> <br />
<b>Age:</b> 30<br />
<b>Player:</b> Mystic Lemur<br />
<b>Concept:</b> Prepper unprepared for the Truth<br />
<b>Virtue:</b> Fortitude<br />
<b>Vice:</b> Pride<br />
<b>Date of Birth:</b> 06/01/1982<br />
 <br />
<br />
 <br />
<u>ATTRIBUTES </u><br />
<br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Mental</b></td><td> </td><td> <b>Physical</b></td><td> </td><td><b>Social</b></td><td> </td></tr><tr class="alt1"><td>Intelligence </td><td>** </td><td> Strength </td><td>*** </td><td> Presence</td><td>*</td></tr><tr class="alt2"><td>Wits </td><td>*** </td><td> Dexterity </td><td>** </td><td> Manipulation </td><td>*  </td></tr><tr class="alt1"><td>Resolve </td><td>** </td><td> Stamina </td><td>*** </td><td> Composure </td><td>**** </td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<u>ABILITIES</u><br />
 <br />
 <br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Mental </b></td><td>&nbsp;</td><td><b>Physical</b> </td><td>&nbsp;</td><td><b>Social</b></td><td>&nbsp;</td><td><b>Specialties</b></td><td>&nbsp;</td></tr><tr class="alt1"><td>Academics </td><td>&nbsp;</td><td>Athletics </td><td>**</td><td> Animal Ken </td><td>**</td><td>Medicine (First Aid) </td><td>*</td></tr><tr class="alt2"><td>Computer </td><td>&nbsp;</td><td>Brawl </td><td>**</td><td> Empathy</td><td>&nbsp;</td><td>Craft (Carpentry) </td><td>*</td></tr><tr class="alt1"><td>Crafts </td><td>***</td><td>Drive </td><td>*</td><td>Expression</td><td>&nbsp;</td><td> Survival (Foraging) </td><td>* </td></tr><tr class="alt2"><td>Investigation </td><td>*</td><td> Firearms </td><td>**</td><td> Intimidation </td><td>*</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt1"><td>Medicine </td><td>**</td><td> Larceny</td><td>&nbsp;</td><td> Persuasion</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt2"><td>Occult </td><td>&nbsp;</td><td>Stealth </td><td>&nbsp;</td><td>Socialize </td><td>*</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt1"><td>Politics </td><td>*</td><td>Survival </td><td>****</td><td> Streetwise</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt2"><td>Science </td><td>&nbsp;</td><td>Weaponry</td><td>&nbsp;</td><td> Subterfuge</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<br />
<u>MERITS</u><br />
 <br />
<br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Merits</b></td><td>&nbsp;</td><td> </td></tr><tr class="alt1"><td>Language (English) </td><td>***</td><td> Native Language. Can read, write and speak conversationally with great ease and fluency.</td></tr><tr class="alt2"><td>Danger Sense</td><td>**</td><td> Jeb has a well-developed survival instinct that warns him of impending danger. +2 modifier on reflexive Wits + Composure rolls to detect an impending ambush.</td></tr><tr class="alt1"><td>Direction Sense</td><td>*</td><td> Jeb has an innate sense of direction, and can always retrace his steps back to a starting point, even in unfamiliar territory. He can orient himself to any of the compass points without references.</td></tr><tr class="alt2"><td>Iron Stomach</td><td>*</td><td> Jeb can eat almost anything under any conditions. Add two dice to appropriate Survival rolls. Add three to Stamina to resist deprivation.</td></tr><tr class="alt1"><td>Natural Immunity</td><td>*</td><td> +2 modifier on Stamina rolls to resist infection, sickness, and disease.</td></tr><tr class="alt2"><td> </td><td>&nbsp;</td><td>&nbsp;</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Mutable Merits</b> </td><td>&nbsp;</td><td>&nbsp;</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 -->Resources |**| Jeb invested the money he had left over after selling his home in an Atlanta suburb and moving here. He supplements this with homeade furniture he sells in town and odd carpentry jobs he takes on from the locals. $1000 a month and maybe $5,000 worth of assets.<br />
<br />
<br />
<br />
<u>COMBAT</u><br />
 <br />
<b>Initiative</b>- 6<br />
<b>Speed</b>– 10<br />
<b>Defense</b>- 2<br />
<b>Armor</b> - 0A / 0L /0B<br />
<br />
<br />
<br />
<u>ADVANTAGES</u><br />
 <br />
<b>Willpower</b>- 6<br />
<br />
<b>Health</b>- 8/8<br />
<br />
<b>Morality</b>- 7<br />
<br />
<br />
<br />
<br />
<u>EQUIPMENT</u> (Assuming access to items from Armory, and Armory Reloaded)<br />
RIA 1911-A1 Pistol in holster on Belt<br />
Surplus SA M1C Garand Rifle w/ Telescopic Scope in Truck<br />
Bayonet in Truck<br />
Bowie/Survival Knife in sheath in right boot<br />
'98 Ford F250 4x4 w/ Diesel Engine<br />
Gunsmithing Kit in Truck<br />
Reloading Bench at Home<br />
Advanced Survival Kit in Truck<br />
Well stocked toolbox in truck, with a larger workshop at home<br />
<br />
<u>EXPERIENCE</u> - ( 0 )<br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=2354">Character Sheets</category>
			<dc:creator>ZM Neylana</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21749</guid>
		</item>
		<item>
			<title><![CDATA[Henry D'Cardin: Home sweet genius?]]></title>
			<link>http://plothook.net/RPG/showthread.php?t=21748&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 09:11:45 GMT</pubDate>
			<description><![CDATA[Henry's new dorm-room was perfect, exactly the right size and shape to cater to all of his needs. Not only did it provide him with a quiet and effervescent place to conduct any magic he might wish to, it was also the exact correct distance from the local food establishments, library and his...]]></description>
			<content:encoded><![CDATA[<div>Henry's new dorm-room was perfect, exactly the right size and shape to cater to all of his needs. Not only did it provide him with a quiet and effervescent place to conduct any magic he might wish to, it was also the exact correct distance from the local food establishments, library and his classes. It was almost as if fate had placed this particular room just here for him to take.<br />
<br />
Not that he would have to go to many of his classes if he didn't want to. He was a genius, and his test scores proved it, what was there that this college could really teach him that he couldn't learn himself?<br />
<br />
As he contemplated his e-mail pinged. A single message, waiting for him.<br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=2349">Monster Frat {DM Holland}</category>
			<dc:creator>DM Holland</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21748</guid>
		</item>
		<item>
			<title>Thomas - Missed Opportunities</title>
			<link>http://plothook.net/RPG/showthread.php?t=21747&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 07:46:39 GMT</pubDate>
			<description><![CDATA[*Wednesday - 6:00am - Mist Grove, West Virginia 
The Renfield Residence* 
 
The alarm shrieks, though Thomas was close to waking anyway. The smell of bacon fills his nostrils, igniting his stomach in an exuberant round of growling as he tries to remember the dream he'd had. Details escape him,...]]></description>
			<content:encoded><![CDATA[<div><b>Wednesday - 6:00am - Mist Grove, West Virginia<br />
The Renfield Residence</b><br />
<br />
The alarm shrieks, though Thomas was close to waking anyway. The smell of bacon fills his nostrils, igniting his stomach in an exuberant round of growling as he tries to remember the dream he'd had. Details escape him, though he's left with the impression that it was not pleasant, and that it was more surreal and fantastical than even his sleeping mind usually conceives. He can hear the sounds of his family in the kitchen of their small apartment, and is reminded of the financial trouble that they seem to constantly find themselves in. His wages are barely enough to get by, his career is unsatisfying, and it grates on him. Still, it is Wednesday, and he had to provide for his family.<br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=791">Moonshine Menaces {DM Neylana}</category>
			<dc:creator>ZM Neylana</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21747</guid>
		</item>
		<item>
			<title>Characters</title>
			<link>http://plothook.net/RPG/showthread.php?t=21746&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 07:17:03 GMT</pubDate>
			<description><![CDATA[Feel free to post ideas for characters or your whole character if you want.  If you have any questions that I can help with let me know here and I'll answer them.]]></description>
			<content:encoded><![CDATA[<div>Feel free to post ideas for characters or your whole character if you want.  If you have any questions that I can help with let me know here and I'll answer them.<br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=2351"><![CDATA[Tesla's Revolver {DM OMG}]]></category>
			<dc:creator>GM OMG</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21746</guid>
		</item>
		<item>
			<title><![CDATA[Nyx 'Nyxie' Nestor]]></title>
			<link>http://plothook.net/RPG/showthread.php?t=21744&amp;goto=newpost</link>
			<pubDate>Sat, 12 May 2012 17:03:55 GMT</pubDate>
			<description><![CDATA[*Nyx 'Nyxie' Nestor* 
  
*Age:* 19 
*Player:* Solatarye 
*Concept:* Independent Spirit 
*Virtue:* Vigilance (Prudence) 
*Vice:* Wrath 
*Date of Birth:* Unknown]]></description>
			<content:encoded><![CDATA[<div><div align="center"><b>Nyx 'Nyxie' Nestor</b></div> <br />
<b>Age:</b> 19<br />
<b>Player:</b> Solatarye<br />
<b>Concept:</b> Independent Spirit<br />
<b>Virtue:</b> Vigilance (Prudence)<br />
<b>Vice:</b> Wrath<br />
<b>Date of Birth:</b> Unknown<br />
 <br />
<br />
 <br />
<u>ATTRIBUTES </u><br />
<br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Mental</b></td><td> </td><td> <b>Physical</b></td><td> </td><td><b>Social</b></td><td> </td></tr><tr class="alt1"><td>Intelligence </td><td>***</td><td> Strength </td><td>* </td><td> Presence</td><td>***</td></tr><tr class="alt2"><td>Wits </td><td>***</td><td> Dexterity </td><td>**</td><td> Manipulation </td><td>** </td></tr><tr class="alt1"><td>Resolve </td><td>**</td><td> Stamina </td><td>***</td><td> Composure </td><td>**</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<u>ABILITIES</u><br />
 <br />
 <br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Mental </b></td><td>&nbsp;</td><td><b>Physical</b> </td><td>&nbsp;</td><td><b>Social</b></td><td>&nbsp;</td><td><b>Specialties</b></td><td>&nbsp;</td></tr><tr class="alt1"><td>Academics </td><td>&nbsp;</td><td>Athletics </td><td>&nbsp;</td><td> Animal Ken</td><td>&nbsp;</td><td>(Crafts) Plumbing</td><td>*</td></tr><tr class="alt2"><td>Computer </td><td>**</td><td>Brawl</td><td>&nbsp;</td><td> Empathy</td><td>&nbsp;</td><td>(Medicine) HAZMAT</td><td>*</td></tr><tr class="alt1"><td>Crafts </td><td>**</td><td>Drive </td><td>*</td><td>Expression</td><td>&nbsp;</td><td>(Science) Hydrology</td><td>*</td></tr><tr class="alt2"><td>Investigation </td><td>&nbsp;</td><td> Firearms</td><td>**</td><td> Intimidation</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt1"><td>Medicine</td><td>**</td><td> Larceny</td><td>&nbsp;</td><td> Persuasion</td><td>*</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt2"><td>Occult </td><td>&nbsp;</td><td>Stealth </td><td>**</td><td>Socialize</td><td>**</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt1"><td>Politics</td><td>**</td><td>Survival</td><td>**</td><td> Streetwise</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt2"><td>Science </td><td>***</td><td>Weaponry</td><td>&nbsp;</td><td> Subterfuge</td><td>**</td><td>&nbsp;</td><td>&nbsp;</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<br />
<u>MERITS</u><br />
 <br />
<br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Merits</b></td><td>&nbsp;</td><td> </td></tr><tr class="alt1"><td>Language (English) </td><td>***</td><td> Native Language. Can read, write and speak conversationally with great ease and fluency.</td></tr><tr class="alt2"><td>Status, Licensed Professional </td><td>**</td><td> Class 4 certification in Drinking water making. Junior at the filtration/ pump station.</td></tr><tr class="alt1"><td>Striking Looks </td><td>**</td><td> Gains +1 in social interactions and +2 with social interactions with members of the opposite sex or attraction.</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Mutable Merits</b> </td><td>&nbsp;</td><td>&nbsp;</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 -->Resources |***| Junior at the filtration/pump station. $2000 a month and maybe $10,000 worth of assets.<br />
<br />
<br />
<br />
<u>COMBAT</u><br />
 <br />
<b>Initiative</b>- 4<br />
<b>Speed</b>– 8<br />
<b>Defense</b>- 2<br />
<b>Armor</b> - 0A / 0L /0B<br />
<br />
<br />
<br />
<u>ADVANTAGES</u><br />
 <br />
<b>Willpower</b>- 4<br />
<br />
<b>Health</b>- 8/8<br />
<br />
<b>Morality</b>- 7<br />
<br />
<br />
<br />
<br />
<u>EQUIPMENT</u><br />
4 wheel drive Jeep<br />
Satellite phone<br />
Water operator tool kit<br />
<br />
<br />
<br />
<u>EXPERIENCE</u> - ( 0 )<br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=2354">Character Sheets</category>
			<dc:creator>ZM Neylana</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21744</guid>
		</item>
		<item>
			<title>Dr. Thomas Renfield</title>
			<link>http://plothook.net/RPG/showthread.php?t=21743&amp;goto=newpost</link>
			<pubDate>Sat, 12 May 2012 16:48:16 GMT</pubDate>
			<description>*Dr. Thomas Renfield* 
  
*Age:* 43 
*Player:* DM BloodBought 
*Concept:* Failed Professor/Librarian 
*Virtue:* Hope 
*Vice:* Envy 
*Date of Birth:* Unknown</description>
			<content:encoded><![CDATA[<div><div align="center"><b>Dr. Thomas Renfield</b></div> <br />
<b>Age:</b> 43<br />
<b>Player:</b> DM BloodBought<br />
<b>Concept:</b> Failed Professor/Librarian<br />
<b>Virtue:</b> Hope<br />
<b>Vice:</b> Envy<br />
<b>Date of Birth:</b> Unknown<br />
 <br />
<br />
 <br />
<u>ATTRIBUTES </u><br />
<br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Mental</b></td><td> </td><td> <b>Physical</b></td><td> </td><td><b>Social</b></td><td> </td></tr><tr class="alt1"><td>Intelligence </td><td>****</td><td> Strength </td><td>** </td><td> Presence</td><td>**</td></tr><tr class="alt2"><td>Wits </td><td>**</td><td> Dexterity </td><td>**</td><td> Manipulation </td><td>** </td></tr><tr class="alt1"><td>Resolve </td><td>**</td><td> Stamina </td><td>**</td><td> Composure </td><td>***</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<u>ABILITIES</u><br />
 <br />
 <br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Mental </b></td><td>&nbsp;</td><td><b>Physical</b> </td><td>&nbsp;</td><td><b>Social</b></td><td>&nbsp;</td><td><b>Specialties</b></td><td>&nbsp;</td></tr><tr class="alt1"><td>Academics </td><td>*****</td><td>Athletics </td><td>*</td><td> Animal Ken</td><td>*</td><td>(Academics) Literature</td><td>*</td></tr><tr class="alt2"><td>Computer </td><td>*</td><td>Brawl</td><td>&nbsp;</td><td> Empathy</td><td>**</td><td>(Empathy) Motives</td><td>*</td></tr><tr class="alt1"><td>Crafts </td><td>&nbsp;</td><td>Drive </td><td>**</td><td>Expression</td><td>**</td><td>(Occult) Cultural Beliefs</td><td>*</td></tr><tr class="alt2"><td>Investigation </td><td>**</td><td> Firearms</td><td>&nbsp;</td><td> Intimidation</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt1"><td>Medicine</td><td>&nbsp;</td><td> Larceny</td><td>&nbsp;</td><td> Persuasion</td><td>*</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt2"><td>Occult </td><td>*</td><td>Stealth </td><td>*</td><td>Socialize</td><td>*</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt1"><td>Politics</td><td>&nbsp;</td><td>Survival</td><td>*</td><td> Streetwise</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr><tr class="alt2"><td>Science </td><td>**</td><td>Weaponry</td><td>&nbsp;</td><td> Subterfuge</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<br />
<u>MERITS</u><br />
 <br />
<br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Merits</b></td><td>&nbsp;</td><td> </td></tr><tr class="alt1"><td>Language (English) </td><td>***</td><td> Native Language. Can read, write and speak conversationally with great ease and fluency.</td></tr><tr class="alt2"><td>Language (German) </td><td>*</td><td> Can read, write and speak with minimal fluency. Enough to be understood and understand but is obviously not conversational.</td></tr><tr class="alt1"><td>Eidetic Memory </td><td>**</td><td> You do not normally need to make a roll for your character to remember an obscure fact or past experience, unless he is under stress (such as in combat). Under stress, there is a +2 modifier on any Intelligence + Composure or other Skill-based roll (say, Academics, to remember a fact) for memory recall.</td></tr><tr class="alt2"><td>Encyclopedic Knowledge </td><td>****</td><td> You can make an Intelligence + Wits roll any time your character is confronted with a situation or phenomenon outside his normal realm of experience. If the roll is successful, he may recall a &quot;factoid&quot; that he's heard at some point that may shed light on matters.</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<table class="stg_table tborder"><tbody><tr class="alt2"><td><b>Mutable Merits</b> </td><td>&nbsp;</td><td>&nbsp;</td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.31 --><br />
<br />
<br />
<u>COMBAT</u><br />
 <br />
<b>Initiative</b>- 5<br />
<b>Speed</b>– 9<br />
<b>Defense</b>- 2<br />
<b>Armor</b> - 0A / 0L /0B<br />
<br />
<br />
<br />
<u>ADVANTAGES</u><br />
 <br />
<b>Willpower</b>- 5<br />
<br />
<b>Health</b>- 7/7<br />
<br />
<b>Morality</b>- 7<br />
<br />
<br />
<br />
<br />
<br />
<u>EXPERIENCE</u> - ( 0 )<br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=2354">Character Sheets</category>
			<dc:creator>ZM Neylana</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21743</guid>
		</item>
		<item>
			<title>Rumors and Urban Legends</title>
			<link>http://plothook.net/RPG/showthread.php?t=21742&amp;goto=newpost</link>
			<pubDate>Sat, 12 May 2012 15:41:28 GMT</pubDate>
			<description>This is were I will be putting up some of the local rumors and urban legends. It is up to the players to decide whether or not they have heard about these things before, and where they might have heard about them.</description>
			<content:encoded><![CDATA[<div>This is were I will be putting up some of the local rumors and urban legends. It is up to the players to decide whether or not they have heard about these things before, and where they might have heard about them.<br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=791">Moonshine Menaces {DM Neylana}</category>
			<dc:creator>ZM Neylana</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21742</guid>
		</item>
		<item>
			<title>Hello Everybody.......</title>
			<link>http://plothook.net/RPG/showthread.php?t=21741&amp;goto=newpost</link>
			<pubDate>Sat, 12 May 2012 09:56:51 GMT</pubDate>
			<description><![CDATA[Hi,I am new in here. 
A joke for all. 
 
INTERNET JOKES: 
 
 
The top ten reasons why the television is better than the World Wide Web 
 
10. It doesn't take minutes to build the picture when you change TV channels.]]></description>
			<content:encoded><![CDATA[<div>Hi,I am new in here.<br />
A joke for all.<br />
<br />
INTERNET JOKES:<br />
<br />
<br />
The top ten reasons why the television is better than the World Wide Web<br />
<br />
10. It doesn't take minutes to build the picture when you change TV channels.<br />
<br />
9. When was the last time you tuned in to &quot;Melrose Place&quot; and got a &quot;Error 404&quot; message?<br />
<br />
8. There are fewer grating color schemes on TV--even on MTV.<br />
<br />
7. The family never argues over which Web site to visit this evening.<br />
<br />
6. A remote control has fewer buttons than a keyboard.<br />
<br />
5. Even the worst TV shows never excuse themselves with an &quot;Under Construction&quot; sign.<br />
<br />
4. Seinfeld never slows down when a lot of people tune in.<br />
<br />
3. You just can't find those cool Health Rider infomercials on the Web.<br />
<br />
2. Set-top boxes don't beep and whine when you hook up to HBO.<br />
<br />
1. You can't surf the Web from a couch with a beer in one hand and Doritos in the other.<br style="clear:both;" /></div>

]]></content:encoded>
			<category domain="http://plothook.net/RPG/forumdisplay.php?f=528">New Members</category>
			<dc:creator>sumaya</dc:creator>
			<guid isPermaLink="true">http://plothook.net/RPG/showthread.php?t=21741</guid>
		</item>
	</channel>
</rss>

